James Hursthouse, the founder of Roadhouse Interactive, credits the evolution of devices towards tablets and touch-screen interfaces, whereas Jon Radoff of Disruptor Beam compares the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television. A number of theories have been presented regarding the rise in popularity of mid-core games. Former Nintendo president Satoru Iwata stated that they designed the Wii U to cater to core gamers who are in between the casual and hardcore categories. The mid-core gamer enjoys games but may not finish every game they buy and is a target consumer. Core gamer: (also mid-core) A player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer."Fitness gamer"s, who play motion-based exercise games, are also seen as casual gamers. Casual gamer demographics vary greatly from those of other video gamers, as the typical casual gamer is older and more predominantly female. Notable examples of casual games include The Sims and Nintendogs. The types of game that casual gamers play vary, and they are less likely to own a dedicated video game console. Casual gamers may play games designed for ease of gameplay, or play more involved games in short sessions, or at a slower pace than hardcore gamers. Casual gamer: The term often used for gamers who primarily play casual games, but can also refer to gamers who play less frequently than other gamers.
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Newbie: (commonly shortened to "noob", "n00b", or "newb") A slang term for a novice or newcomer to a certain game, or to gaming in general.An overview of these attempts and their common elements follows. There is no general consensus on the definitions or names of these categories, though many attempts have been made to formalize them. These categories are sometimes separated by level of dedication to gaming, sometimes by primary type of game played, and sometimes by a combination of those and other factors. It is common for games media, games industry analysts, and academics to divide gamers into broad behavioral categories.
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Warren Moon and Marshall Faulk playing a video game However it is generally understood that the term "girl gamer" implies that it is a girl who plays video games. Some critics of the term believe there is no singular definition of a female gamer and that they are as diverse as any other group. Some critics have advocated use of the label as a reappropriated term, while others see it as nondescriptive or perpetuating the minority position of female gamers. Usage of the term "girl gamer" is controversial. Īccording to a 2015 Pew survey, 6% of women in the United States identify as gamers, compared to 15% of men, and 48% of women and 50% of men play video games. The same study shows that 48% of game purchasers are female. Also, the percentage of women playing online had risen to 43%, up 4% from 2004.
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According to a study conducted by the Entertainment Software Association in 2009, 40% of the game playing population is female, and women 18 or older comprise 34% of all gamers. CategoriesĪ female gamer, or gamer girl or girl gamer, is any female who regularly engages in playing video games. They too called their players gamers and this is where the word changed definition from someone who gambles to someone who plays board games and/or video games. When Dungeons & Dragons was released, it was originally marketed as a wargame, but later was described by its creators as a role-playing game. Wargames were originally created as a military and strategy tool. In the US, they made their appearance as wargames. However, this description has not been adopted in the United States, where it became associated with other pastimes. The term gamer originally meant gambler, and has been in use since at least 1422, when the town laws of Walsall, England, referred to "any dice-player, carder, tennis player, or other unlawful gamer".